Modern House on a Island
I worked on the development of a modern house on an island scene using Unreal Engine 5.4, focusing on gameplay programming, materials, and Blueprint scripting, as well as contributing to 3D modeling and rendering. My responsibilities included designing and implementing realistic materials, programming interactive mechanics and UI elements, and optimizing the experience for real-time exploration.
The final product is a real-time simulation where the user can control a player character, switch to a drone view, and freely explore the house and its natural surroundings.