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Franco Vicentin
Franco Vicentin
Prop Artist | Environment Artist
Buenos Aires, Argentina

Summary

3D Artist specialized in environments and shaders, passionate about how real-time visuals come together through both artistic and technical workflows.

I work with Unreal Engine to build immersive 3D environments and develop real-time materials and shaders. My process follows the complete 3D art pipeline, from modeling and UVs to texturing and implementation, to ensure every step adds to the final result.

I aim to combine creative exploration with technical knowledge to contribute to projects that are both visually compelling and technically solid.

Skills

3D Modeling3D VisualizationDigital SculptingLightingTexturingUV MappingSculptingRetopologyLevel DesignHLSLShadersPBR TexturingTexture BakingRenderingGLSL

Software proficiency

AutoCAD
AutoCAD
3ds Max
3ds Max
Blender
Blender
ZBrush
ZBrush
3DCoat
3DCoat
RizomUV
RizomUV
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Jira
Jira
DaVinci Resolve
DaVinci Resolve