3D Artist specialized in environments and shaders, passionate about how real-time visuals come together through both artistic and technical workflows.
I work with Unreal Engine to build immersive 3D environments and develop real-time materials and shaders. My process follows the complete 3D art pipeline, from modeling and UVs to texturing and implementation, to ensure every step adds to the final result.
I aim to combine creative exploration with technical knowledge to contribute to projects that are both visually compelling and technically solid.