This is the final project from the "Intro to Shaders for Video Games" course at Image Campus, titled "Forest of Shaders".
The path was truly a challenge. Understanding how a shader works and the complex mathematics behind it was difficult, but incredibly rewarding.
This project began in Unreal Engine 5.4. The materials for the meshes were created using HLSL-coded shaders.
Working on this project has opened my eyes to the incredible potential of shaders in art and game development. This experience has sparked a deeper interest in the artistic potential of shader programming, and I look forward to applying these skills in future projects.