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Post-apocalyptic Shopping

I made this project as the final project of the Image Campus course, Enviroments for Games with Unreal Engine 5, at Buenos Aires, Argentina.

The objective of the course was the creation of a full walkable environment, thinking on the storytelling and walk-through for a posible videogame.

We wanted to represent the passage of time, the abandonment of a place, and how nature and the people themselves were changing the place little by little, so we designed and created a realistic-style post-apocalyptic shopping.

We made the entirely environment from scratch, and we have been involved in level design, modeling, sculpting, texturing, materials, and lighting.