This is a personal project I had wanted to create for quite some time, mainly as a full prop creation exercise and a study in realistic asset making.
It became a great opportunity to push overall asset quality, texturing, and final presentation, while going deeper into every stage of the workflow.
The main goal was not only to build a strong final piece, but also to explore new techniques, refine problem-solving, and improve workflow efficiency while constantly pushing for a higher level of quality throughout the process.
Overall, it was a very rewarding project that allowed me to challenge myself, refine my approach, and dive deeper into different aspects of asset creation.